![]() ![]() Hans is super fast, Patriarch is really strong.Īs Support i can stumble both bosses giving me a split second of time needed to run or reload or heal, Support also has crazy high damage especially with the aa12 so you can usually whittle down an entire health gauge with a 25 support aa12 even on hoe. This is not the case though as glow attacks are usually 3+ hits so you can parry 2 hits but take full damage from one, UNLESS you get knocked back far enough from the first parry (happens a lot with SCs glow attack combo) that you will be able to take only two hits and parry both of them (again mainly SCs but can happen with Hans as well).Īs a general rule i always play either Support, Gunslinger or Medic when the boss wave is coming.īecause you need one of two things, movement speed, or stumble. Same as glowing attacks, scs/fps continue the glowing attack combo as you cannot stumble them, however if there was a melee weapon that could parry quickly enough again after the attack, every hit would be mitigated. Knife will parry for 30% damage but it will not stumble anything above a clot, so a hit from a gorefast will just break your guard (but 30% less damage for that hit) andyou will take full damage from the two or three swing hit combo it does after that since it isn't stumbled. all melee weapons can parry any melee attacks, there's just very little damage mitigation with a knife and if the strength of the weapon is low, your guard will break and you will get hit by the subsequent attacks. Originally posted by NeonAbomination:So, a knife can't parry him, but a katana and up can? I recall that as a level 6, you could beat the patty on low difficulty with literally one or two shots with your classes most powerful weapons, where as here it seems like bosses can take 10 times as much damage, while also being able to heal themselves a million times easier. Plus, both bosses feel like crazy bullet sponges compared to KF1. If I could DODGE the attacks it would be nice, but most of the time it's impossible. Maybe it's just my faulty memory, but I recall the Patty in KF1 being quite a bit easier to kill before he healed himself, where as here, it seems like you can't stop him from healing himself every single time. In fact, the patriarch is kind of the same. And if I somehow do manage to take him down to half health, he just runs and me and I can't seem to do anything to stop him from healing himself. Like, what the hell am I supposed to do with most of the perks? No matter how fast I run away, he just catches up to me and OWNS me with a couple of smacks followed by another couple of smacks followed by shooting me as I desperately try to run away. ![]() Hans in particular feel incredibly tough with his ****ing non-stop melee attacks. ![]() I'm the kind of person who loves to play games like this solo (playing on hard with appropriately leveled perks), but it seems to be a lot harder than it was in KF1. I'm fairly new to KF2 after about 500 hours in KF1, and I'm having a lot of trouble with the bosses. ![]()
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