![]() If you need help with configuring the right codec, please say, I will be happy to oblige with any advice and help I can? Certainly from my experience AB performs overall much better than Bandicam and while I did use Bandicam at one time AB is my preferred solution now. Interestingly you don't mention the game you're trying to capture? Or are you saying you prefer Bandicam over AB. I use AB all the time now for my recordings and don't know any game that it doesn't work with. Why don't you simply record with Afterburner and capture the fps etc overlay there and that will remove Bandicam from the equation. ![]() Hi everyone, I read this question and the reply by GameTipsAndMore. Until something changes, with either Afterburner or with Bandicam, you may not be to be able to record the Afterburner display/hud/ui reliably in Fullscreen/GameMode it seems. ![]() I am sorry to mention these other competitor programs here, Bandi, but if you work on recording output like MSI Afterburner's display (HUD/UI) you will be more popular than all of them! The only program I have found that will record Afterburner's display somewhat reliably is Playclaw version 5 and I only know this because I have been testing all of these programs for a future "shootout" (versus) article that I am working on. It seems to be 'hit and miss' with capturing Afterburner's display/HUD, where some games it will actually work and some it won't (someone else talks about how some games with with ACTION! and some don't, here: ). This is why "post-processing" instructions (where they are applied AFTER the instruction has already been processed 'up' and 'down' through the layers for the most part - like antialiasing such as NVIDIA's FXAA and AMD/ATi's MLAA and also SMAA injection like SweetFX) cannot be easily recorded - they are just outside of the layers that are being recorded by the recording program, at the time. I do know that in any application/game and interaction with the GPU/monitor, there are "layers" where instructions are sent 'down' through the layers of the application interaction, where the instruction is disassembled and understood by different parts of the system and operating system - and then the response is sent back 'up' through the layers again, until the end program(s) use the instruction and get the response from different parts of the system. Just now, I tested again with Afterburner 4.3.0 Beta 4 because I saw your question and still, nothing worked, sadly No matter what settings I chose in Bandicam or in MSI Afterburner (I went through all the settings in the Riva Tuner Server ("RTSS") that comes with it, one by one) I could not get them to work. ![]() If I can pop in on this, I ran into this problem as well. Hi,I wanted today to record a game with Bandicam and MSI Afterburner,I use MSI Afterburner for overlay to see FPS,GPU,CPU temperature,etc and I can't record this with Bandicam in Game Mode,but if I make the game in window and use screen mode I can see the details,but in game mode it's shows nothing. ![]()
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